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My book on getting to the #1 Spot in the App Store. Buy my games to support me.
My book on getting to the #1 Spot in the App Store. Buy my games to support me.
# Surviving the App Store A book on lessons learned in building mobile apps. Written by the indie game dev who built the number one app, A Dark Room. # License Creative Commons Non-Commercial. # Hey You! Support Me Dammit Yea. You. You're getting this 300+ page book for free. Free in the sense that _if you can't afford to purchase it, then you don't have to_. But, if you _can_ afford to purchase it, you can do so indirectly by purchasing my games (a whopping $10.00 if you buy all of them): - A Dark Room iOS: https://itunes.apple.com/us/app/a-dark-room/id736683061?mt=8 - A Dark Room Android: https://play.google.com/store/apps/details?id=com.yourcompany.adarkroom&hl=en - The Ensign: https://itunes.apple.com/us/app/the-ensign/id908073488?mt=8 - A Noble Circle: https://itunes.apple.com/us/app/a-noble-circle/id977865620?mt=8 - Mildly Interesting RTS: https://itunes.apple.com/us/app/mildly-interesting-rts/id1202710090?mt=8 - Beautiful Go: https://itunes.apple.com/us/app/beautiful-go/id955295568?mt=8 - All my games are built with RubyMotion: http://www.rubymotion.com/download/ **Do it. Support your fellow developers and the open source knowledge they share. This model will never by sustainable if you don't help "your own people" with _your_ wallet.** # Cover  # Table of Contents - [How to read this book](manuscript/how-to-read-this-book.md) - [Redefining success](manuscript/redefining-succes.md) - [How to get started with game dev](manuscript/how-to-get-started-with-gamedev.md) - [Dev logs - part 1](manuscript/dev-logs.md) - [Dev logs - part 2](manuscript/dev-logs-part-2.md) - [Dev logs - part 3](manuscript/dev-logs-part-3.md) - [Build games for mobile](manuscript/build-games-for-mobile.md) - [Making Small, Sustainable I
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